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There seem to be only three or so SL server developers. But with Sansar getting more development resources, nothing is happening. Everybody who knows how game engines work internally and has looked at SL knows this. There are lots of things that could be done to speed up SL. Probably for the simple fact that at 1024x1024 one KNOWS its going to look the best it can be and if every size of texture costs the same to upload, why risk uploading a size too small? Ok i wouldn't have thought there would be a difference on the placement of a UV map whether it is 1024x1024 or 512x512 but not familiar enough to know for sure. Technically it isnt even modifying the texture but simply reducing its size and complexity for a better experience. It makes S/L a frustrating experience in that regard. Yes, that no-mod thing is a huge pita imo. With the "its no-mod cause its my artwork and you have no right to destroy it" craze it just wont happen. Why people still make a ring with a 1024 texture for the band and then each individual gem is beyond me.
#FIRESTORM WOW PLAYERBASE FULL#
On a 1024 texture you should be able to have the entire texture of a full avatar on it with very little blank space. With the "its no-mod cause its my artwork and you have no right to destroy it" craze it just wont happen.Īdditionally most things are meshed externally now and therefore should be UV mapped properly meaning such a feature would be to much than its worth. As to the texture resize in SL this wont work as it will then rely on the ability to edit the textures. There is already a reduction if you load a 2048 image in I think, it reduces it automatically to 1024. But if LL isn't going to get serious about reducing complexity by giving people the tools, why should creators and users, who are more concerned about how good their product looks? It would make it so much more convenient to experiment with smaller sizes and not have to upload several different ones to do it manually. Something like a basic cropping tool and a one to reduce image sizes for example. If the Lab was to put a couple of simple texture editing tools into the build menu that would make it so much easier and more likely to happen.